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John

Joined: 09 Oct 2007 Posts: 392
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Posted: Tue Feb 19, 2008 5:01 pm Post subject: City Items |
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There were some big bugs in the city items code and I think I worked out a bunch of them over the last couple of days. Some changes you will notice include:
1. Cities should not be producing luxuries unless they are supposed to.
2. Cities should not produce anything that can be crafted or gathered. This is a biggie as most of the gear was intented to be created through crafting and not just sitting there for purchase. So, you will have to look up the items and figure out how to make them and then start crafting to get them. They might also be worth something in the player marketplace then. |
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Crimson Terror

Joined: 10 Feb 2008 Posts: 125
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Posted: Thu Feb 21, 2008 4:39 pm Post subject: Catch 22 here |
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| There are no base items in cities anymore so our workers can't create items. I've got a blacksmith, a ship builder, and a jeweler who cannot craft anything cause there are no items to start with. Scavenging has never produced items such as flax, etc. so no way to get them to start crafters. Any ideas on this????? |
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John

Joined: 09 Oct 2007 Posts: 392
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Posted: Fri Feb 22, 2008 11:49 pm Post subject: Re: Catch 22 here |
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| Crimson Terror wrote: | | There are no base items in cities anymore so our workers can't create items. I've got a blacksmith, a ship builder, and a jeweler who cannot craft anything cause there are no items to start with. Scavenging has never produced items such as flax, etc. so no way to get them to start crafters. Any ideas on this????? |
Farmers are crafters and they sit in cities and just make flax on their own if you set them to make it (in Egypt I think). It's a little strange I know but I think that's the only exception. The other gatherers do their stuff along the trail. |
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